Board | Threads | Posts | Last Post | |
---|---|---|---|---|
Announcements Important information |
1 | 1 |
Prolog by Admin Sept 12, 2013 20:17:56 GMT -5 |
|
Information Game information, rules, plot, FAQ, and others. Moderator: Admin |
3 | 3 |
Plot by Admin Sept 14, 2013 12:43:17 GMT -5 |
|
Character Creation Information for character lists and creations. Sub-boards: Pending Applications, Accepted Aplications |
4 | 7 |
The Nemissary by Admin Sept 25, 2013 15:09:26 GMT -5 |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
Advertise Advertise with us. |
0 | 0 | No posts have been made on this board. | |
General Chatting General discussion. Talk about anything COH related... or anything not COH Related... Or pickles... pickles are crunchy... |
2 | 2 |
hello? by cheergunbunny Oct 2, 2013 10:52:48 GMT -5 |
|
Leave of Absence Planning on being away for a bit? Let us know about it here. |
0 | 0 | No posts have been made on this board. |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
Atlas Park Atlas Park is, to many, the heart and soul of Paragon City. Named after the fallen hero Atlas, the park is the safest area in the entire metropolis. It is often said that there are more superheroes in the zone than civilians. Sub-board: City Hall |
1 | 3 |
Lunch time by cheergunbunny Oct 2, 2013 9:23:06 GMT -5 |
|
Perez Park Once, Eden was a beautiful suburb of Paragon City called Woodvale. It was the prime location for families to set up residence. There were many parks and it had easy paths for drives into the country. This proved to be its undoing.
Sub-board: The Troll Tunnels |
0 | 0 | No posts have been made on this board. | |
The Hallows In late 2000, these Trolls planted a series of explosive charges throughout the sewers along a row of Eastgate condominiums. They planned to ruin the district, and then move into the rubble before city crews could properly respond. What the Trolls didn’t know was that an extensive series of underground caverns already riddled the area. The cataclysmic chain reaction, known as “the Hollowing,” devastated a huge section of the neighborhood, causing it to fall in upon itself. When the dust settled, the Trolls were ecstatic. They had discovered a perfect region for their needs. They moved into the newly unearthed tunnels, and fought viciously to defend their new territory.
|
0 | 0 | No posts have been made on this board. | |
Galaxy City The district was formerly a hub for many heroes entering Paragon City, seeking aid and training from the famous Back Alley Brawler as they dealt with a local Hellion problem. That comparatively peaceful time ended with a vicious attack, when meteors carrying Shivans landed and devastated the pristine city. Taking advantage of the situation, Lord Recluse and Arachnos entered the area, seeking a way to take advantage in the chaotic aftermath. Vanguard and The Freedom Corps have been called in to assist with the Shivan threat, and many new super-powered beings are caught in the crossfire. Now, it is part of large scale plans to rebuild Paragon, and is seen by many as the district that most models the new attitudes of the city. Sub-board: Long Bow HQ |
0 | 0 | No posts have been made on this board. | |
Kings Row In the early days of Paragon City, the area known as Kings Row was a shiny, bustling place filled with hope and promise. Factories manufacturing goods and generating power created a feeling of strong, blue-collar values. At that time, the area was called Kings Row because of one the most productive factories to set up shop there: King Garment Works.
Sub-board: Paragon Police Department HQ |
0 | 0 | No posts have been made on this board. | |
Steel Canyon Once the prosperous jewelers' district in 19th century Paragon City, many of Steel Canyon's neighborhoods still possess names dating back to that era. The 20th century, however, brought with it an explosion of finance and investment industry. The once prolific mercantile district transformed overnight as brokerage houses, insurance companies, and law firms began taking over real estate. By the 1920s, most companies had erected towering skyscrapers to flaunt their success to the rest of the city. Because these huge buildings loomed over city streets like manmade mountains, the newspapers dubbed the area "Steel Canyon." Sub-board: University of Paragon, Steel Canyon |
0 | 0 | No posts have been made on this board. | |
Baumton The once peaceful burgh of Baumton became the site of the showdown between the Paragon City heroes and the invading Rikti aliens. Now called "Boomtown," it is as dead as Steel Canyon is alive. Choked with smoke, flames and debris from the Rikti attack, this area took the brunt of the damage to the city. Skyscrapers as tall as those found in Steel Canyon lie toppled and broken, stumps of concrete and steel jutting into the blackened sky like rotting teeth. Train tracks lie twisted and deformed, while burning and broken carcasses of cars can be found in alleys, rubble piles and even tossed into the remains of park trees -- a testimony to the savage fury of the attacks in this region. Huge craters, many still smoking, dot the landscape, contributing to the area's apocalyptic feel. Given the chaos that reigns here, the city's law enforcement officials have walled it off and are fighting a stalemated battle with its denizens, a menagerie of the city's villain population. |
0 | 0 | No posts have been made on this board. | |
Skyway City Back in the 1970s, with traffic congestion in Paragon City reaching major headache levels, the solution seemed obvious: build upwards! Create graceful sweeping highways! Take the pressure off surface streets by moving traffic above the city on high-spanning bridges. As a result, Skyway City - the big highway in the sky - was born.
Sub-board: The Troll's Head Pub |
0 | 0 | No posts have been made on this board. | |
Overbrook The Overbrook Dam was an amazing step forward for Paragon City, and it began a new area of prosperity. When the Arch-villain Faultline held Overbrook ransom with his earthquake device, not many took him seriously. A group of fledgling superheroes did attempt to stop him but failed, and the master of tectonics set off his device, wiping out Overbrook. Faultline disappeared and has not been seen since. The ruins of Overbrook adopted his name, and many villains began to inhabit the area.
|
0 | 0 | No posts have been made on this board. | |
Talos Island During the 1980’s, with dollar signs in their eyes, developers seized the financial opportunity of an island so close to Paragon City. Thus began the Talos Island land boom. Within a matter of months, the once barren island was abuzz with construction sites. As a publicity stunt, the real estate moguls even agreed to name the island after the city’s mythic giant. An anonymous benefactor donated the huge statue, which now stands several hundred yards from the island.
Sub-board: Spanky's Boardwalk |
0 | 0 | No posts have been made on this board. | |
Astoria Dark Astoria is the decayed, urban epitaph to the dark god Mot. Largely unbeknownst to the original founders of this doomed city, a terrible being was entombed here in ages past. The death of the city has been steady, inexorable and irreversible. In recent years, Dark Astoria has been a dangerous place, but now that the last strands of Mot's bindings begin to erode, the city exerts its mysterious pull, drawing the doomed to its streets to struggle or serve.
|
0 | 0 | No posts have been made on this board. | |
Independence Port The roots of Independence Port go all the way back to the founding of Paragon City. As Paragon City continued to grow, Independence Port stood proudly as the premiere point of commerce on the eastern coast of the United States. This is the location where Atlas and several other heroes gave their lives in World War II when the 5th Column attempted to invade.
Sub-board: Terra Volta |
0 | 0 | No posts have been made on this board. | |
Croatoa It's a name that conjures up images both mysterious and fantastical. Toward the Autumnal Equinox, strange creatures began showing up in this popular resort town just outside Paragon City. Salamanca had been a very popular vacation point for more than a year, but the invasion of monsters has put an end to the tourist trade. The Paragon City Monorail still takes passengers here, even though the town is filled to the brim with monsters, and the surrounding waterway and forested area are infested with all manner of ghouls and ghosts. The legendary Salamanca lake monster, dubbed "Sally," has also been spotted since then. Witches, goblins, pumpkinheads, and even members of the Devouring Earth can be found here. The dank forests crawl with spooky threats, including the pumpkin king Eochai and the vicious Jack in Irons. Sub-boards: University of Paragon, Croatoa, The Forest, The Country Side |
0 | 0 | No posts have been made on this board. | |
Founder's Falls When Paragon City began to grow from a small group of colonial townships, the heart of the coalition was Smithtown. Founders' Falls encompasses the area from which that seed began to grow, eventually developing into the sprawling metropolis that is Paragon City.
Sub-board: University of Paragon, Founder's Falls |
0 | 0 | No posts have been made on this board. | |
Woodvale Once, Eden was a beautiful suburb of Paragon City called Woodvale. It was the prime location for families to set up residence. There were many parks and it had easy paths for drives into the country. This proved to be its undoing.
Sub-board: The Hive |
0 | 0 | No posts have been made on this board. | |
Brickstown Brickstown lies above a series of natural caverns, and could theoretically be destroyed if those caverns were collapsed. The Freakshow are aware of this weakness and have already made several failed attempts to do just that in order to free their brethren held within the Zig. Due to this structure, Brickstown is also one of the most topographically complex areas of the city. Its surface streets and structures reveal only part of the neighborhood's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. Sub-board: Zigursky Penitentiary |
0 | 0 | No posts have been made on this board. | |
Venice In the 1940s and 50s, increased awareness of the environment provided the impetus for change in the neighborhood. Slowly, new technology allowed corporations to change their previous methods and cut down on the pollution in the area. While the zone would never become an area for family living, it no longer posed an imminent threat to the health of the city. Saying that one worked in "Venice" no longer carried the connotations of dismal and deadly working conditions. In fact, the area became the poster-child of the 70's environmental movement; it was used as proof that profitability could indeed go hand in hand with environmental responsibility.
|
0 | 0 | No posts have been made on this board. | |
White Plains Once a large and affluent neighborhood, White Plains is ground zero of the crashed Rikti Space Ship and where Vanguard fights a desperate fights to keep the aliens from returning to power. All hands are on deck here. Sub-board: Vanguard Command |
0 | 0 | No posts have been made on this board. | |
Peregrine Island Off the coast of Talos Island, only accessible by ferry, lies Peregrine Island, the home of the Portal Corporation. The Portal Corporation created the teleportation technology behind the Medcom patch that rescues Heroes when they are downed, and the police bots that patrol the city.
Sub-boards: Portal Corp, Tempest Quay, Cutlass Island |
0 | 0 | No posts have been made on this board. |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
Mercy Island In the days before Arachnos, Mercy was a lone town resting on the low banks of a large island. It was home to some fishing outfits and more than a few wintering pirates, but frequent disappearances and tales of bizarre snake-like creatures kept the population to a minimum.
|
0 | 0 | No posts have been made on this board. | |
Port Oaks The coming of Arachnos was not unwelcome by the people of Dockside. Arachnos provided security against several mercenary, hero, and government agencies who had threatened to clean up Dockside on several occasions. Several new buildings were erected downtown in Arachnos’ wake, though construction slowed soon after. Heroes who could no longer directly threaten Dockside instead put pressure on those they did business with overseas—generally derailing anyone who traded with Port Oakes. Some of that eventually spilled back into Dockside in the late 1980s, so Arachnos occupied and refurbished the old fort to give the crime bosses more tangible protection. They also finally gave it its name— Fort Hades, for it was truly a place of the dead. Lord Recluse’s agents took quick notice of the Red Hands of Fort Hades. They’ve been studying the ghosts to see if they might be used as a sort of ethereal army. The problem is that the Red Hands are bound to the site of their horrible death. If the spirit-bond could be removed, however, they would make deadly assassins.
|
0 | 0 | No posts have been made on this board. | |
Cap au Diable Settled by loyalists fleeing the colonies after the American Revolution, Cap au Diable quickly became a refuge for those seeking peace in times of conflict. Named for the dormant volcano that looks like a horned demon with its ridge sweeping down to the ocean like a cape, the “Cape of the Devil” is now a city of stark contrasts.
|
0 | 0 | No posts have been made on this board. | |
Sharkhead Isle Dominated by The Pit - a huge mining operation - in the southern center of the island, and Port Recluse in the northeast, Sharkhead is heavy on industry. East of The Pit is Villa Requin, and west is Potter's Field cemetery where the Ghost of Scrapyard emerges and the Circle of Thorns hold dominion. Northwest of The Pit is the Hellforge, and north of that is The Crush, almost totally gone to the Freakshow. |
0 | 0 | No posts have been made on this board. | |
Nerva Archipelago Nerva Archipelago consists of a few large neighborhoods placed far apart. Crimson Cove is a series of smaller islands within the archipelago at the south end of the zone. Agincourt in the center-east boasts a large Longbow invasion force; Primeva to the northeast of Agincourt is a large, contested island, where many different enemy factions battle for control. Further northeast is Thorn Isle, where the Thorn Tree grows, Circle of Thorns flock, and magic gathers in strange ways. |
0 | 0 | No posts have been made on this board. | |
St. Martial St. Martial was once little more than a semicircle of rock in the Atlantic. Birds and sea turtles called it home, and pirates often collected eggs and meat here, but otherwise it was uninhabited and rarely even charted. In the mid- 1970s, everything changed when Manuel Marcone, the Family’s “Captain” in the Rogue Isles, discovered it. Manuel made fortunes in the wake of Arachnos’s takeover and lax drug laws. Some of that money he invested in the Cage Consortium on Sharkhead Isle. The success of Las Vegas for the "old mafia” convinced him
|
0 | 0 | No posts have been made on this board. | |
Grandville Rising from the gritty streets, slate grey buildings ascend into the sky, blotting out the sun and driving Grandville into the blackness of perpetual night. Among the shadows, the city is a dense jungle of skyscrapers linked together by walkways and bridges. Below are the castaways, infiltrators, and mutated creatures too terrible to mention. Above are the less wild but more cunning hunters, like spiders waiting to pounce.
|
0 | 0 | No posts have been made on this board. |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
No boards were found. |
New Posts | No New Posts |
|
|
|||||||||||||
|
||||||||||||||
|